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Curriculum by Grade

Pre K + K | Grade 1 | Grade 2 | Grade 3 | Grade 4 | Grade 5-8Florida State Standards

Grade SMALLab Think Studios
Pre K + K Be a Good Neighbor with Daniel Tiger
August 1–January 31
Daniel Tiger helps kids become great neighbors. Through puppet making and play inspired by the show, we’ll explore feelings, relationships, and how to be a great friend using some of Daniel’s favorite musical strategies. Ugga Mugga!
100 Days of School with Peg + Cat
February 1–15
Count to your heart’s content in our celebration of 100 days of school. If counting is a challenge, Peg + Cat + GCM can help.
Project Adventure with the Cat in the Hat
February 16–March 30
Go on an adventure with your favorite Dr. Seuss books. Practice keen observation and learn about Florida’s native flora and fauna. Each student will make their own notebook to use for observations.
Design and Build with Curious George
April 1–May 31
Curious George, the little monkey who asks questions, shows kids why curiosity is important. Through hypothesis and trial, your students will discover which shapes work best in building.
Grade 1 Color Wheels
It’s an artist’s studio! It’s a game! It’s painting with motion! In this colorful, movement-based game, students learn about paint and digital primary colors.
Palette Play
Explore the power of color by entering the world of Olivia the Pig, created by the illustrator, Ian Falconer. Explore the impact of black and white charcoal art and see how splashes of color can add drama to your unique masterpiece.
Creature Collage
Enjoy the storytelling and artistry of Eric Carle with a project inspired by his books’ famous organic tissue paper collages. Will you take home your own version of Brown Bear or Very Hungry Caterpillar?
Colorful Me
Festive watercolors define artist Julia Denos’ book, Swatch: The Girl Who Loved Color. First mix, play, and name your very own color! Then use watercolors to create a bold, beautiful illustration.
Grade 2 Getting to Know Time
Immerse your students in the world of cycles and patterns, where they stretch their arms and legs to manipulate days, seasons, and hours.
Sticky Circuits!
Test your circuiting skills in this prototyping session where students are free to experiment with a host
of materials in creating their own LED throwies. This take-home project lights up and sticks to any magnetic surface.
Pledge for the Planet
Learn about native plants, local birds, and insects. Then get your hands dirty creating seed balls to take home or plant at school. Find daily ways to pledge to make the planet healthier while contributing as a citizen scientist.
Budding Inventors
Make a mash-up of tech, food, and special
circuit boards! Students create cool and innovative connections with circuits.
Grade 3 Gaming the System
What’s in a game? Whether digital or analog, all games have specific components. We’ll launch the game Particle Predator to start your students on a path to learn how rules break down, games build up, and your actions can have unexpected outcomes.
Musical Inventors
In this musical journey around the world, students learn about the Landfill Harmonic Orchestra in Paraguay and then envision, design, and create their own musical instruments from recycled materials to take home.
Textile Artisans
Discover the art of weaving using a variety of fibers, from traditional materials to modern. Learn how to upcycle materials and make art from things that might otherwise end up in a landfill. Manage your own mini-weave and take home your creation.
Pottery Pursuits
What can ceramics tell us about a culture? Explore the Taino arts and symbols of the Caribbean by designing and decorating your own small pinch pot while learning about the family traditions of the Taino tribes.
Grade 4 Making Fractions Fun
Move and feel fractions in our state-of-the-art game environment. When you use your body to understand, manipulate, and play with fractions the concepts are likely to stick with you!
The Rube Goldberg Challenge
Teams compete in this fierce, friendly, and creative session. Attempt to make the most complicated machines complete some simple tasks.
The Amazing Tampa Bay Boat Race
Use the scientific principles of buoyancy, water displacement, and engineering to design and test a boat. Then visit KidsPort to see which boats are the fastest, steadiest, and most seaworthy.
Trip the Finch-Fantastic
Collaborate in small groups to program and experiment with a Finch Robot. Dance, draw, explore the world and more! The sky’s the limit with Carnegie Mellon University’s little Finch.
Grade 5-8 Weather Wow + Clouds Galore
GCM’s weather experience with Bay News 9 combines our SMALLab and an exploration of elements – including the most amazing live wind map ever – with exclusive Bay News 9 meteorologist-led lessons. Then participate in Citizen Science surrounding the study of clouds with a Museum Educator in Curtis Hixon Park. Consider grabbing lunch downtown or a picnic in the park!
Exploring Downtown Tampa
Walk the banks of the Hillsborough River with one of our Museum Educators. Learn about the history of Tampa and hang your hat on our city’s urban design. Then learn about urban landscaping and the art and architecture involved in building and designing on a large scale. Consider grabbing lunch downtown
or a picnic in the park!

Florida State Standards
All GCM exhibits are educator-designed to encourage thoughtful questioning and critical thinking. We take our role as a community resource that helps kids meet Florida State Standards very seriously. Additionally, all of our SMALLab and Think Studio experiences directly address Florida State Standards.


Be a Good Neighbor with Daniel Tiger

  • SS.K.C.2.1 Demonstrate the characteristics of being a good citizen.
  • SS.K.C.2.2 Demonstrate that conflicts among friends can be resolved in ways that are consistent with being a good citizen. 
100 Days of School with Peg + Cat 
  • MAFS.K.CC.1.1 Count to 100 by ones and by tens. 
  • MAFS.K.CC.1.2 Count forward beginning from a given number within the known sequence.
  • MAFS.K.CC.2.4 Understand the relationship between numbers and quantities; connect counting to cardinality. a. When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object. b. Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted. c. Understand that each successive number name refers to a quantity that is one larger. 
  • MAFS.K.CC.1.3 Read and write numerals from 0 to 20. Represent a number of objects with a written numeral 0–20 (with 0 representing a count of no objects). 
  • MAFS.K.CC.2.5 Ask ‘How many?’ questions for 20 lined up items or 10 things scattered items. 
Project Adventure with Cat in the Hat
  • SC.K.L.14.3 Observe plants and animals, describe how they are alike and how they are different in the way they look and in the things they do. 
  • SC.K.L.14.2 Recognize that some books and other media portray animals and plants with characteristics and behaviors they do not have in real life. 
Design and Build with Curious George
  • MAFS.K.G.1.1 Describe objects using names of shapes and describe the positions of these objects using terms such as above, below, beside, in front of, behind, and next to. 
  • MAFS.K.G.1.3 Identify shapes as two-dimensional (lying in a plane, flat) or three-dimensional (solid).
  • SC.K.N.1.5 Recognize that learning can come from careful observation
Color Wheels
  • VA.1.O.1.1 Identify and use the structural elements of art and organizational principles of design to support artistic development. 
  • VA.1.S.1.4 Use accurate art vocabulary to communicate ideas about art.
Palette Play
  • VA.1.C.1.1 Create and discuss works of art that convey personal interests. 
  • VA.1.C.2.1 Describe visual imagery used to complete artwork.
  • VA.1.C.2.2 Use various media or techniques to learn how changes affect the completed artwork. 
Creature Collage
  • VA.1.H.3.1 Identify connections between visual art and other content areas.
  • VA.1.C.1.1 Create and discuss works of art that convey personal interests.
  • VA.1.C.2.1 Describe visual imagery used to complete artwork.
Colorful Me
  • VA.1.C.1.1 Create and discuss works of art that convey personal interests.
  • VA.1.C.2.1 Describe visual imagery used to complete artwork.
  • VA.1.F.1.1 Use various art media and real or imaginary choices to create artwork.
Getting to Know Time 
  • MAFS.2.MD.3.7 Tell and write time from analog and digital clocks to the nearest five minutes.
  • MAFS.K12.MP.7.1 Mathematically proficient students look closely to discern a pattern or structure. 
Sticky Circuits!
  • SC.2.P.10.1 Discuss that people use electricity or other forms of energy to cook their food, cool or warm their homes, and power their cars.
  • SC.2.P.13.2 Demonstrate that magnets can be used to make some things move without touching them.
  • SC.K2.CS-CS.2.2 Solve age-appropriate problems (puzzles and logical thinking programs) with or without technology (computational thinking). 
Pledge for the Planet 
  • SC.2.L.17.1 Compare and contrast the basic needs that all living things, including humans, have for survival.
  • SC.2.L.17.2 Recognize and explain that living things are found all over Earth, but each is only able to live in habitats that meet its basic needs.
  • SC.2.N.1.2 Compare the observations made by different groups using the same tools.
  • SC.2.N.1.6 Explain how scientists alone or in groups are always investigating new ways to solve problems. 
Budding Inventors
  • SC.2.N.1.1 Raise questions about the natural world, investigate them in teams through free exploration and systematic observations, and generate appropriate explanations based on those explorations.
  • SC.2.N.1.3 Ask ‘How do you know?’ in appropriate situations and attempt reasonable answers when asked the same question by others.
  • SC.2.N.1.4 Explain how particular scientific investigations yield similar conclusions when repeated.
Gaming the System
  • SC.35.CS-CS.2.6 Write an algorithm to solve a grade-level appropriate problem (move a character through a maze, instruct a character to draw a specific shape, have a character start, repeat or end activity as required or upon a specific event), individually or collaboratively.
  • SC.35.CS-CS.2.8 Systematically test and identify logical errors in algorithms.
  • SC.35.CS-CS.1.2 Describe how models and simulations can be used to solve real-world issues in science and engineering.
  • LAFS.3.RI.1.3 Describe the relationship between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text, using language that pertains to time, sequence, and cause and effect.
Musical Inventors
  • MU.3.C.1.3 Identify families of orchestral and band instruments.
  • MU.3.F.3.1 Collaborate with others to create a musical presentation and acknowledge individual contributions as an integral part of the whole.
  • MU.3.H.1.1 Compare indigenous instruments of specified cultures. 
Textile Artisans
  • VA.3.H.1.1 Describe cultural similarities and differences in works of art.
  • VA.3.S.1.2 Use diverse resources to inspire artistic expression and achieve varied results. 
Pottery Pursuits
  • VA.3.H.2.1 Compare differences or similarities in artworks across time and culture.
  • VA.3.C.3.3 Explain the similarities and differences between artworks and utilitarian objects.
  • VA.3.C.3.2 Describe the connections between visual art and other contexts through observation and art criticism.
Making Fractions Fun
  • MAFS.4.NF.2.3 Understand a fraction a/b with a > 1 as a sum of fractions 1/b.
  • A. Understand addition and subtraction of fractions as joining and separating parts referring to the same whole.
  • B. Decompose a fraction into a sum of fractions with the same denominator in more than one way, recording each decomposition by an equation. Justify decompositions (using a visual fraction model. 3/8 = 1/8 + 1/8 + 1/8 ; 3/8 = 1/8 + 2/8 ; 2 1/8 = 1 + 1 + 1/8 = 8/8 + 8/8 + 1/8).
  • C. Add and subtract mixed numbers with like denominators (replacing each mixed number with an equivalent fraction, or by using properties of operations and the relationship between addition and subtraction).
  • D. Solve word problems involving addition and subtraction of fractions referring to the same whole and having like denominators (using visual fraction models and equations to represent the problem).
The Rube Goldberg Challenge
  • SC.4.P.10.2 Investigate and describe that energy has the ability to cause motion or create change.
  • SC.4.P.12.1 Recognize that an object in motion always changes its position and may change its direction.
The Amazing Tampa Bay Boat Race
  • SC.4.P.10.4 Describe how water and air are sources of energy and can be used to move things.
  • SC.4.P.12.1 Recognize that objects in motion always change position and may change direction.
Trip the Finch Fantastic
  • SC.35.CS-CP.2.2 Create, test, and modify a program in a graphical environment (block-based visual programming language), individually and collaboratively.
  • SC.35.CS-CC.1.3 Identify ways that technology can foster teamwork, and collaboration can support problem-solving and innovation.
Weather Wow + Clouds Galore
Grade 5 
  • SC.5.E.7.1 Create a model to explain the parts of the water cycle. Water can be a gas, a liquid, or a solid and can go back and forth from one state to another. 
  • SC.5.E.7.2 Recognize that the ocean is an integral part of the water cycle and is connected to all of Earth’s water reservoirs via evaporation and precipitation processes. 
  • SC.5.E.7.3 Recognize how air temperature, barometric pressure, humidity, wind speed and direction, and precipitation determine the weather in a particular place and time. 
Grade 6 
  • SC.6.E.7.2 Investigate and apply how the cycling of water between the atmosphere and hydrosphere has an effect on weather patterns and climate.
  • SC.6.E.7.3 Describe how global patterns such as the jet stream and ocean currents influence local weather in measurable terms such as temperature, air pressure, wind direction and speed, and humidity and precipitation.
  • SC.6.E.7.4 Differentiate and show interactions among the geosphere, hydrosphere, cryosphere, atmosphere, and biosphere.
  • SC.6.E.7.5 Explain how energy provided by the sun influences global patterns of atmospheric movement and the temperature differences between air, water, and land. 
Grade 7 
  • SC.7.E.6.2 Identify the patterns within the rock cycle and relate them to surface events (weathering and erosion) and sub-surface events (plate tectonics and mountain building).
Exploring Downtown Tampa
Grade 5 
  • VA.5.H.2.2 Describe the ways in which artworks and utilitarian objects impact everyday life. 
  • VA.5.C.3.1 Use the structural elements of art and organizational principles of design when engaged in art criticism.
  • VA.5.C.3.2 Use art-criticism processes to form a hypothesis about an artist’s or designer’s intent when creating artworks and utilitarian objects. 
Grades 6-8 
  • VA.68.C.3.1 Incorporate accurate art vocabulary during the analysis process to describe the structural elements of art and organizational principles of design.
  • VA.68.C.3.2 Examine and compare the qualities of artworks and utilitarian objects to determine their aesthetic significance.
  • VA.68.C.3.4 Compare artwork and utilitarian objects to determine their significance in society.
  • VA.68.F.2.2 Identify careers in support industries related to the art-making process, industrial design, digital media, and graphic design.